However, you can bring in whatever alies you want. I'd disagree about the other races being less interesting. A Tau auxiliary codex with three kits and a couple of characters isn't that outlandish. Skin pigmentation … No factions that have come out so far have been complete and I would expect that to continue. Below, you’ll find datasheets, beta rules and all sorts of free downloadable PDFs for your favourite games. In fact, melee really takes a back seat to range in this game. © Valve Corporation. I would love to be able to field it legitimately is my main issue. Suck it up, Ethereals, and give guns'n'corpses! In the past year I've seen things from GW I never thought I would like tzeentch getting some lovin', genestealer cult, and plastic sisters (though they're still not out yet) so maybe one day. Close. Yea. You can make them work, but they aren't an ideal unit. Could you play it using the rules from the orcs index? Stealthy Hunters.

Basically their mechanic would be being able to ally with many different armies as mercs and they would get bonuses depending on the ally. So you get 3 more weaker shots, at a closer range and with a worse armor save, but can start a little farther out from your deployment zone. Press J to jump to the feed. All trademarks are property of their respective owners in the US and other countries. it would be cool if the focus of their army was being a mercenary. The kroot are the cannon fodder melee while the vespid are the jump troops. I have about 20 Kroot and a Kroot gun.

I have been well out of the game since maybe... 2006? There, at the sacred Oathstone, Prok swore allegiance to the T’au Empire and pledged his warriors to fight for the Greater Good – and regular payment. They cost more per unit, have less flexibility, worse saves, and get no drone support. Kroot are tall (a good half-metre taller than most Humans), their avian ancestry giving them a bird-like beak and long quills protruding from their heads like hair. They have a great concept, with a believable motivation as to why they do what the T'au tell them to do, and really add a unique mercenary-army feel that you don't really get anywhere else in the universe. New comments cannot be posted and votes cannot be cast, More posts from the Warhammer40k community, Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. For the best viewing experience, as well as events we recommend using old reddit version - https://old.reddit.com/r/40kLore/, Press J to jump to the feed. that are all connected in the 40k universe. But then you also still need an HQ, which the cheapest one is still the fireblade / ethereal for ~45 points, so the FW's still edge ahead 66 s5 shots to 60 s4, due to the extra FW's they can buy. Plus they do gross things in front of others just to get a reaction from. They're a race that has integrated other alien species into their society and military.

", "pledged his warriors to fight for the Greater Good – and regular payment", "in a more mercenary fashion than was considered ideal". It's a pricy detachment but Farsight and Aun'shi are the only really capable melee units in Tau, and bodyguards get an extra attack compared to regular suits. Firewarriors putting out lots of shots isn't fluffy, it's lazy rules design that encourages players to bubble up several characters, including special characters and roll lots of dice. New comments cannot be posted and votes cannot be cast, A subreddit for the lore and stories encompassing the dark future of the 41st millennium.

During this relative dry spell for 8th edition 40k, we asked ourselves how would you like to see a Kroot and Vespid Codex come out?. Never finished it... but i loved the character and conversion potential the army had. Archived . Even for the re-roll wounds, it's a waste of an elite slot. It mainly consists of about 50 odd regular kroot, 10 sniper kroot, 10 hounds and some half converted kroot centaurs.Like you I'm hoping one day that I'll be able to field a fully legal army. My gf wants to make a mercenary army real bad. Id love to do me a big old kroot horde... with looted tanks and general anarchy. I don't disagree with your mechanical assessment of the Tau, the Tau currently do one thing, and they do that repetitively and without hesitation, and that's ranged dominance.

Press question mark to learn the rest of the keyboard shortcuts, https://m.youtube.com/watch?v=9vM2dzQicgE. This is, mechanically, how the Tau function, but lorenerds are a thing. I don't really see why tournament rosters should dictate if they should be in this game.

The Kroot originated on the world of Pech and, though their physiology is humanoid, there is evidence to suggest that the roots of their evolution may be avian in origin. They are pretty cheap bubble wrap to slow armies like Orcs and Tyranids down. I don't think the Tau have a replacement for them in their forces (I haven't checked out the recent codex's, so I don't know if this is still true).
I know that I would much~ prefer to have another standard tau unit and would guess almost everyone would feel the same. So im returning due to that tasty 8th edition hype. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 10x 24" s4 RF shots, with a 6+ save, s4 melee, 7" move, and free 7" move at start of game. Might feel too different from what the old rules were though. 8th edition; return of the kroot mercenary army?

If that were the case, most units we see in the game as is wouldn't be there (ork buggies for example). I started one using the old chapter approved white dwarf article, plus the custom vehicles rules. Kroot in the 8th edition. I was just curious if anybody else ever had a kroot merc army from back in the day. Today we discuss the the carnivorous mercenaries from Pech, and every Fire Warrior’s best friend – Kroot Carnivores.

Orcs, kroots, and whatever else. Instead use that scout move and cover bonuses to secure early objectives take a shaper and an ethereal to make them more morale resistant and for the 6+++ Sense of stone feel no pain roll to get more out of them. The 7h point is very important so skip to that one if you must. The Tau have more parts then just the Fire Warrior enclave, and more then the Air or Earth Enclaves either in combat roles.
The Tau are initially btfo by the Hrud's time fields but they use drones and remotely piloted battlesuits to win the day. Their skin is rough with small, barbed spines, similar to the elongated quills on their heads, protruding from various locations on their flesh. Freebooterz, Corsairs, Human pirates, some minor xenos... A shame they have next to no personality (or use) on the tabletop. The only way I see these units not making it in is if it would be a balance issue. It's not gonna be super effective and any dedicated melee army will quickly shred the kroot and Aun'shi will be at risk (the farsight detachment can just FLY away), but it would be fun to see the opponents face when you charge a huge blob of kroot with one crazy jacky chan space pope, then drop some suits on him and charge with them also. All rights reserved. It would make sense for them to be in the game to properly represent what the Tau are about. Take them if you want a flavorful screen unit but kroot hounds are better at being a cheap screen and stealth suits are a more durable screen than them if you have the points. All of the units in all of the armies would fall under lip service if this were the case. I'm struggling to find any reason at all. Warhammer 40,000: Gladius - Relics of War, Tau army and thoughts on kroot (we dont need them). damn what I'd give for a space pirate 'Dex. Aside from my personal opinion, I don't see how excluding them would help.

They don't benefit from fireblades.--You can get 7 fire warriors for the same price as 10 kroot carnivores. 17. Hmm, seems like I'm the only person to use the Kroot army on table top. They utilize supports from a variety of races and that's a pretty sizable part of what makes them interesting. 14 more points and a less fought after HQ slot gets you an ethereal, which grants an extra 2 leadership over the shaper, and also provides sense of stone. From here we embark on our fifth expansion. Loved my Kroot boys ever since Dark Crusade! I write it off as a sanctioned xeno mercenary hired as a sort of military adviser on the Tau forces my regiment often went up against. I too have the beginnings of a kroot merc army. After deployment but before the first battle round, this unit may move up to 7″. Kroot, along with Vespid, are key to the lore of the Tau. I was just curious if anybody else ever had a kroot merc army from back in the day. So far as i understand i could not use looted vehicles with kroot as it currently stands.

Special Rules. As someone who has played the tabletop game for 15 years, I really disagree with some of your points OP.

Español - Latinoamérica (Spanish - Latin America). I would take a krootox over it, for the autocannon shots and s6 2d melee (assuming you wanted to stick to kroot). I agree. Xenology suggests that the reason Kroot are humanoid, able to walk and think, and able to build weapons and spacecraft is because at one time in their history, an Orkship crashed on Pech (the Kroot's home planet). It could be ok if theres one Tau unit thats a kroot but i would prefer that none are. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Archived. Well...there is a leak that the Kroot are getting a Codex...which means that they might become their own army. With the beta rules change to deep strike, you are probably better off just bringing the 7 fire warriors, and having them a little ahead of the rest to act as a buffer for the big group. Such a shame. Kroot are at an awkward place due to not benefiting from any septs and bad shaper rules. If you want to have allied Beast Masters to run an Avatar style "revenge of nature" army, you just put them in a separate detachment. Kroot are one of my favorite "B-Armies" in the game. And lots of overwatch Kroot shaper is sadly elites, however you could just play a converted Darkstrider or something as your HQ, his rules would fit a Kroot general. EDIT: Also, Hurd would be cool. Never take a shaper, they are one of our two truly awful units and a waste of an elite slot. 10x 24" s4 RF shots, with a 6+ save, s4 melee, 7" move, and free 7" move at start of game. An Interrogator Acolyte who is on a quest to find his father. Kroot in the 8th edition. Is there any reason at all to take Kroot in the current edition versus fire warriors? For the next ten years, the T’au helped drive all sign of Orks from the Kroot worlds, eventually coming to their home world of Pech at the behest of the greatest of Kroot leaders, the legendary Anghkor Prok. Back in 3 they had a chapter approved list to themselves. Kroot who prey extensively on a particular species will begin to take the characteristics of that creature.

I always used them to tie up units and hold points to keep my gunners safe. Official lore and fan fluff are welcomed. The shaper council from codex approved was such a badass unit to field! I....disagree in general with this thread. And i also have high hopes with GW's performance recently! They travel around the galaxy and do merc work for pretty much any race so they get a perspective that's unique in the 40k universe. The Vespid has always been my favorite units.